Teleportation in VR with Google Daydream
Of all the complexities involved with building VR applications designing locomotion is possibly the most difficult. Representing natural movement through virtual worlds is made complicated by VR’s inability to track bodies outside of a small localized area. The problem is not dissimilar to the Exactitude In Science paradox discussed by the French philosopher (and grandfather of Simulation Theory) … Continue reading Teleportation in VR with Google Daydream