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Build a Vive / Tilt Brush Style Controller in Daydream

The differentiating feature of Daydream from other head locked VR systems on the market is its handheld controller. As a developer, there are a lot of cool tricks you can do with the controller to create a delightful experience and help your app really stand out. There’s the superhero effect: presenting wrist locked UI with the Continue reading Build a Vive / Tilt Brush Style Controller in Daydream

Unity Announces Native Daydream Support

Yesterday Unity announced native support for the Daydream platform. This is great news for developers for several reasons: It taps into the massive development community that Unity has. Any Unity developer is now by default also a Daydream developer. Unity already has a rich ecosystem of talented game devs, application devs and artists.  I’m excited for Continue reading Unity Announces Native Daydream Support

iOS 8 Custom Keyboards – In Two Steps

Making a custom keyboard in iOS 8 is extremely easy, if you think otherwise you’re a dinosaur! Currently, as of Xcode 6 Beta 6, there’s very little documentation and examples, but that doesn’t mean it’s hard. I spent the better half of an afternoon banging my head against a desk until I realized how simple it Continue reading iOS 8 Custom Keyboards – In Two Steps